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Enthusiast creates DIY "OpenPuck" for Steam Controller 2 to natively emulate Xbox, Switch, & PS controllers

tomshardware.com 2026-07-14 Hassam Nasir
Entities
Companies:ValveNVIDIA
Tags
Steam ControllerOpen Source HardwareDIY ProjectGamepad EmulationBluetooth ControllerNRF52480OpenPuckSteam InputController CompatibilityGaming Peripherals
News Summary
Following the release of Valve's Steam Controller 2, the lack of native XInput support has been a long-standing issue for users. Recently, enthusiast Safijari developed an open-source DIY project call... Read original →
Industry Analysis
Though a DIY effort, OpenPuck exposes Valve’s strategic gap in input protocol ecosystems. Technically, Nordic’s NRF52480—leveraging dual-mode Bluetooth/2.4GHz—is being repurposed by the community, pressuring MCU vendors to open SDKs and fueling custom controller SoC designs. Compliance-wise, bypassing Steam Input to natively emit XInput/DualShock protocols may force Valve to tighten firmware signing or DRM, raising software maintenance costs. Competitively, Sony and Microsoft could harden controller authentication to block clones, while NVIDIA might integrate such open-source emulation into GeForce NOW for seamless cross-platform play. Over the next 12–24 months, these grassroots innovations will accelerate the shift toward 'protocol-agnostic' gamepads, eroding platform lock-in and pushing controllers toward universal compute peripherals.
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